Breaking barriers to digital innovation
Today, innovation and invention powered by digital transformation play a key role in the growth of business. In this changing environment, a little bit of automation can spell the difference between pulling ahead of the competition by a nose or eating their dust. That's not much of a choice if you have the grit to remain competitive. That is why people who drive tech development and those who invest in it are turning to LCNC as a way to take a significant amount of friction out of the work of building new software assets.
With the need for innovation and invention in the digital enterprise space at peak levels, we face a serious creative bottleneck. This comes in the form of the need to learn to code. At present, we have entrepreneurs, business geniuses, creative powerhouses, and the like, all cut off from the world of digital creation just because they lack one skill set. Coding is a complete discipline. So, how can someone whose brain is already running on all cylinders—who doesn't have time to learn to code—bridge the gap? The answer is no code, low code.
Imagine if Leonardo DaVinci didn't have access to pen and paper, or if Vincent Van Gogh lived in a world without paint and brushes. Surely, they would have found another medium, but we might have been deprived of the fruits of their genius. With no code, we can put new, powerful creative tools into more hands than ever before, and if we're lucky, we might find a few hidden DaVinci's laboring away in the dark corners of our development departments.
At this point, you are probably wondering how programs can be created without writing lines of code. It's a fair question. For the rank novice, it might help to think about how computer-generated images (CGI) for movies are made these days, as opposed to how video games were written in the 1980s.
In the old days, a game like Pong was created by writing a line of code for each pixel, and a series of codes for the behavior of each one. Fast forward to the modern day, and CGI software comes packaged with wireframes that contain basic rules for how bodies should move, among other things. Likewise, things like the physics of rippling water come prepackaged. So CGI programmers and game developers don't have to spend all their time building everything from scratch.
LCNC is a bit like this. It's about using software that does much of the heavy lifting for you. At least, this is what it is like on a conceptual level. We're sure professional developers would not be impressed with that explanation. So, let's get a bit more in-depth.
As you might imagine, there are a number of ways to understand LCNC, and we will look at the movement and the technology from several angles. But for perspective, for the moment, let it suffice to think of it as automation for programming... and if that's still too ambiguous, let's just use the term the naysayers use. It's programming that writes itself.